Screen

The Screen component is the outermost container that defines the device dimensions and provides global settings for your content.

TRMNL Platform trmnl.com
Custom Stack BYOS, trmnlp, ...

You don't specify the screen. The platform provides the correct screen container based on the target device.

You provide the screen yourself. Include it with the appropriate device class (screen--og, screen--v2) and optional modifiers like screen--portrait, screen--no-bleed, or screen--dark-mode.

<!-- screen (platform-provided) -->
<!-- view view--full (platform-provided) -->
<div class="layout">...</div>
<div class="title_bar">...</div>
<!-- /view -->
<!-- /screen -->
<div class="screen">
  <div class="view view--full">
    <div class="layout">...</div>
    <div class="title_bar">...</div>
  </div>
</div>
#

Base Structure

The Screen component serves as the root container for all content. It establishes the viewport dimensions, padding, and provides CSS variables that cascade throughout the framework.

#

Default Screen

The base screen class creates a container with default dimensions (800x480px landscape). It includes padding controlled by the --gap variable.

Default Screen
<div class="screen">
  <div class="view view--full">
    <div class="layout">
      <!-- Your content here -->
    </div>
  </div>
</div>
#

CSS Variables

The Screen sets CSS variables that cascade through the framework. They recalculate automatically when device variants or orientation modifiers are applied.

#

Available Variables

These variables are set on the screen element and available to all nested components.

Variable Description Default Value
--screen-w Screen width 800px
--screen-h Screen height 480px
--full-w Full width minus padding calc(--screen-w - --gap * 2)
--full-h Full height minus padding calc(--screen-h - --gap * 2)
--device-ui-scale Device-native UI density factor 1
--modifier-scale Selected scale modifier 1
--ui-scale Composed device and modifier scale for framework UI 1
--content-scale Scale modifier for plugin-authored content 1
--modifier-text-scale Selected Text Scale modifier 1
--text-ui-scale Composed device, Scale, and Text Scale factor for framework typography 1
--gap-scale Gap scaling factor 1
--color-depth Display color depth (bits) 1
#

Orientation

Screens can be displayed in landscape (default) or portrait orientation.

#

Orientation Toggle

The screen--portrait modifier swaps the width and height dimensions. All layout calculations automatically adjust to the new dimensions.

<!-- Landscape (default) -->
<div class="screen">
  <!-- 800x480 dimensions -->
</div>

<!-- Portrait orientation -->
<div class="screen screen--portrait">
  <!-- 480x800 dimensions (swapped) -->
</div>
#

Device Variants

The Screen component supports device-specific configurations that adjust dimensions, scaling, and color depth. These variants ensure content displays correctly across different TRMNL devices.

#

Available Devices

Each device variant sets specific dimensions and scaling factors. Combine with orientation and bit-depth modifiers for complete control.

<!-- Original TRMNL -->
<div class="screen screen--og screen--1bit">
  <!-- 800x480, 1-bit depth -->
</div>

<!-- TRMNL V2 -->
<div class="screen screen--v2 screen--4bit">
  <!-- 1040x780, 4-bit depth -->
</div>

<!-- Amazon Kindle 2024 -->
<div class="screen screen--amazon_kindle_2024 screen--4bit">
  <!-- 800x480, 4-bit depth -->
</div>

<!-- Combined modifiers -->
<div class="screen screen--v2 screen--portrait screen--4bit">
  <!-- All modifiers work together -->
</div>
#

Modifiers

Screen modifiers provide additional control over display properties and behavior.

#

No Bleed Modifier

The screen container that wraps your views has a no-bleed option that removes padding. This can be controlled through Private and Public Plugin settings, or applied directly in your code when developing locally. The screen--no-bleed modifier removes the default padding around the screen container, allowing content to extend fully to the edges.

Screen No Bleed / Layout
<div class="screen screen--no-bleed">
  <div class="view view--full">
    <div class="layout">
      <!-- Your content here -->
    </div>
  </div>
</div>
#

Dark Mode

The screen--dark-mode modifier remaps framework color tokens and utility output for dark rendering (background, text, border, and stroke utilities included). Images are not remapped. Opt icons in with the image--adaptive utility (see Image ) so they follow the screen's semantic text-primary paint.

Themed screens are exempt: a theme fully owns its colors, so screen--dark-mode has no effect while a screen--theme-* class is present. A theme can opt into its own dark treatment by styling .screen--theme-<id>.screen--dark-mode in its own stylesheet. See Themes .

Use the Inverse utility inside a dark-mode screen to flip one subtree back to light.

<div class="screen screen--dark-mode">
  <!-- Framework tokens/utilities render in dark mode -->
</div>
#

Backdrop Mashups

By default, mashups display with a white background and bordered views. The screen--backdrop modifier changes this to a patterned background (1-bit) or solid gray background (2-bit/4-bit) with plain white views. See Mashup for more details.

<!-- Backdrop mashup (patterned / gray background) -->
<div class="screen screen--backdrop">
  <div class="mashup mashup--1Lx1R">
    <div class="view view--half_vertical">
      <div class="layout">...</div>
    </div>
    <div class="view view--half_vertical">
      <div class="layout">...</div>
    </div>
  </div>
</div>
#

These tokens are automatically mapped to this page by token prefix.

Token 1-bit 2-bit Density 2x 4-bit and up
--content-scale 1 - - -
--device-ui-scale 1 - - -
--full-h calc(var(--screen-h) - var(--gap) * 2) - - -
--full-w calc(var(--screen-w) - var(--gap) * 2) - - -
--gap-scale 1 - - -
--half_horizontal-h calc((var(--screen-h) - var(--gap) * 2) / 2 - var(--gap) / 2) - - -
--half_horizontal-w calc((var(--screen-w) - var(--gap) * 2)) - - -
--half_vertical-h calc((var(--screen-h) - var(--gap) * 2)) - - -
--half_vertical-w calc((var(--screen-w) - var(--gap) * 2) / 2 - var(--gap) / 2) - - -
--modifier-scale 1 - - -
--modifier-text-scale 1 - - -
--quadrant-h calc((var(--screen-h) - var(--gap) * 2) / 2 - var(--gap) / 2) - - -
--quadrant-w calc((var(--screen-w) - var(--gap) * 2) / 2 - var(--gap) / 2) - - -
--screen-h 480px - - -
--screen-h-original 480px - - -
--screen-w 800px - - -
--screen-w-original 800px - - -
--text-ui-scale 1 - - -
--ui-scale 1 - - -
#
#

Custom device profiles

Each entry in the device map compiles into a screen--{name} class with its dimensions, density, and color depth baked in. Configure $custom-devices to produce the same classes for your own panels without touching framework source. See Custom Devices for the profile schema.